How to Pitch a Game to a Publisher: Build, Deck, Budget and Ask
Assemble a publisher pitch around a clear game, a representative build, a credible production plan and a specific commercial request.
Kioto field library / Archive
Guides for choosing delivery models, building credible budgets and making production commitments with visible assumptions.
7 articles
Assemble a publisher pitch around a clear game, a representative build, a credible production plan and a specific commercial request.
A practical budget structure for team burn, external production, tools, contingency, platform work and cash timing, with an editable CSV template.
Estimate a game with transparent scope, team, schedule and risk assumptions instead of a headline price that hides the production model.
A producer-focused guide to choosing an outsourcing model, defining ownership, planning onboarding, controlling delivery risk and designing a clean hand-off.
A practical way to choose between an embedded co-development team and a bounded outsourcing engagement based on ownership, uncertainty and production risk.
Evaluate a game development studio by comparable evidence, production fit, decision access, security, quality systems and the shape of its proposed engagement.
A cautious production reading of Gamescom 2026, focused on playable proof, partner delivery, platform scope and what public dates change.